2026Sample project
Indie platformer: Mossfall
A cosy platformer (sample).
View case study →Selected clients · fictional sample marks
Selected work
Sample projects for fictional clients. Case studies are illustrative.
2026Sample project
A cosy platformer (sample).
View case study →2025Sample project
Built in a 48h jam.
View case study →2025Sample project
400 tiles, four biomes.
View case study →2024Sample project
Menus and HUD.
View case study →2024Sample project
Run, jump, celebrate.
View case study →Services
What we can help with. Rates on request.
From prototype to launch.
Mechanics that feel good.
Characters and tiles.
Flow and challenge.
More platforms.
Fast prototypes.
Process
A simple, transparent process. Sample timeline.
A call to understand goals, audience and timeline.
First ideas and direction to react to.
Design and build, with regular check-ins.
Final files, handover and support.
Sample profiles with fictional names, for layout.
About the studio
I make cosy, polished indie games and help studios prototype fast.
*Sample details for a fictional person.
Recognition
Fictional awards and publications · sample only.
As featured in · fictional sample publications
Sample reviews shown for layout only.
Brilliant to work with and delivered ahead of schedule.
Clear communication and a result our whole team loved.
Thoughtful, fast and genuinely creative. Would hire again.
Experience
Sample career history for a fictional person.
Small games and prototypes.
Console titles.
Testing.
Tell us a little about it and we'll reply within one working day.
Yes, prototyping and gameplay code.
PC first, others as sample ports.
I'm booking new projects now. Get in touch to check dates. Sample.
Project-based quotes, agreed in writing before work starts.
Yes, with clients anywhere, by video call and email.
Contact
Placeholder contact details. We reply within one working day.
Elsewhere · placeholder links