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Selected clients · fictional sample marks

ArcvaleBrightmereCorvaneDunmore PikeElmstoneFernhollowGlenrockKestrelby

Selected work

Selected work

Sample projects for fictional clients. Case studies are illustrative.

Game

2026Sample project

Indie platformer: Mossfall

A cosy platformer (sample).

View case study →
Prototype

2025Sample project

Puzzle prototype

Built in a 48h jam.

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Art

2025Sample project

Pixel art tileset

400 tiles, four biomes.

View case study →
Animation

2024Sample project

Character animations

Run, jump, celebrate.

View case study →

Services

Skills & services

What we can help with. Rates on request.

Game development

From prototype to launch.

Gameplay code

Mechanics that feel good.

Pixel art

Characters and tiles.

Level design

Flow and challenge.

Ports

More platforms.

Game jams

Fast prototypes.

Process

How we work

A simple, transparent process. Sample timeline.

  1. 01Discover

    A call to understand goals, audience and timeline.

  2. 02Concept

    First ideas and direction to react to.

  3. 03Create

    Design and build, with regular check-ins.

  4. 04Deliver

    Final files, handover and support.

Studio team

Sample profiles with fictional names, for layout.

All people →
Omar HaddadFounder, game director
Tom BeckerProgrammer
Ines DuarteArtist
Arjun PatelSound designer
Illustration · fictional founder

About the studio

Small games, big feelings

I make cosy, polished indie games and help studios prototype fast.

Based in
Your City · remote
Experience
10+ years*
Languages
English, plus one more

*Sample details for a fictional person.

Recognition

Awards & press

Fictional awards and publications · sample only.

  1. 2025Best Indie Game (sample)Northfield Design Awards
  2. 2024Shortlist, Game JamOpen Craft Prize
  3. 2023Merit, Pixel ArtAnnual Studio Review

As featured in · fictional sample publications

The Studio WeeklyFormlineCraft & Co.Pixel ReviewMargin Notes

Kind words

Sample reviews shown for layout only.

Brilliant to work with and delivered ahead of schedule.

A
Client A.Sample review · placeholder

Clear communication and a result our whole team loved.

B
Client B.Sample review · placeholder

Thoughtful, fast and genuinely creative. Would hire again.

C
Client C.Sample review · placeholder

Experience

Studio history

Sample career history for a fictional person.

Experience

  1. 2020 – nowIndie developerOwn studio (fictional)

    Small games and prototypes.

  2. 2016 – 2020Gameplay programmerSample Games

    Console titles.

  3. 2014 – 2016QA testerExample Interactive

    Testing.

Education

  1. 2010 – 2014BSc Games DevelopmentSample University
  2. 2018Shader courseExample Academy
Full CVPDF · placeholder downloadRequest CV

Have a project in mind?

Tell us a little about it and we'll reply within one working day.

Questions, answered

Do you take contract work?

Yes, prototyping and gameplay code.

Which platforms?

PC first, others as sample ports.

What's your availability?

I'm booking new projects now. Get in touch to check dates. Sample.

How do you charge?

Project-based quotes, agreed in writing before work starts.

Do you work remotely?

Yes, with clients anywhere, by video call and email.

Contact

Let's work together

Placeholder contact details. We reply within one working day.

Tell us about your project

Sample form · not connected · no data is sent
Available for new projects · sampleBooking projects for the next quarter. Sample status.
[email protected]Replies within one working day
+00 123 456 789Calls by appointment
Your CityWorking worldwide, remotely

Elsewhere · placeholder links