2026Sample project
Indie platformer: Mossfall
A cosy platformer (sample).
View case study →Game developer
Indie games, prototypes and gameplay code that feels good to play.
Selected work
Sample projects for fictional clients. Case studies are illustrative.
2026Sample project
A cosy platformer (sample).
View case study →2025Sample project
Built in a 48h jam.
View case study →2025Sample project
400 tiles, four biomes.
View case study →2024Sample project
Menus and HUD.
View case study →2024Sample project
Run, jump, celebrate.
View case study →2023Sample project
Chiptune score.
View case study →Services
What I can help with. Rates on request.
From prototype to launch.
Mechanics that feel good.
Characters and tiles.
Flow and challenge.
More platforms.
Fast prototypes.
Process
A simple, transparent process. Sample timeline.
A call to understand goals, audience and timeline.
First ideas and direction to react to.
Design and build, with regular check-ins.
Final files, handover and support.
About me
I make cosy, polished indie games and help studios prototype fast.
*Sample details for a fictional person.
Selected clients · fictional sample marks
Sample reviews shown for layout only.
Brilliant to work with and delivered ahead of schedule.
Clear communication and a result our whole team loved.
Thoughtful, fast and genuinely creative. Would hire again.
Experience
Sample career history for a fictional person.
Small games and prototypes.
Console titles.
Testing.
Recognition
Fictional awards and publications · sample only.
As featured in · fictional sample publications
Yes, prototyping and gameplay code.
PC first, others as sample ports.
I'm booking new projects now. Get in touch to check dates. Sample.
Project-based quotes, agreed in writing before work starts.
Yes, with clients anywhere, by video call and email.
Contact
Placeholder contact details. I reply within one working day.
Elsewhere · placeholder links